Annotation of All The Known Globular Clusters in Messier 31 by Michael van Doorn
Monthly Archives: March 2018
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protobacillus: Hydromedusa
3rdeyechakra:https://instagram.com/p/BgJsm0VDio1/
ibmblr: Happy Pi Day! Oh 3.14159265…, you’re irrational but…
realsurrealfeel: “Angelic Entourage” by Matthew Fredricey
midnight-charm: Photography by Dino Busch Stylist: Jolene…
everythingstarstuff:Will Drayson
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artruby: Namsa Leuba.
astronomyblog: The Faint Rings of UranusTaken in January,…
The Faint Rings of Uranus
Taken in January, 1986 by Voyager 2. Uranus assembled using orange, simulated green, and violet light. The rings were taken in clear (white) light, but colored red here.
Image Credit: NASA/JPL/Kevin M. Gill
space-wallpapers:Puppis A Supernova Remnant …
Puppis A Supernova Remnant (desktop/laptop)
Click the image to download the correct size for your desktop or laptop in high resolution
Information Merchant by Sarah Jones.
Information Merchant by Sarah Jones.
curvasyrectas:1712qw11i. ©Nur Nielfa 2018. All Rights…
1712qw11i. ©Nur Nielfa 2018. All Rights Reserved. Please leave captions and credits intact and don’t reblog to NSFW/18+ blogs.
lambbofficial: “what if we allowed black women to rule…
“what if we allowed black women to rule everything?”
new short film: Future First
https://www.youtube.com/watch?v=13h4TBdL1DE
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comicbookvault:mood alwaysUNCANNY X-MEN #186 (Oct.1984)By Barry…
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spaceshipsgalore: Twitter #spaceship –…
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danismm: Flying Magazine okt 1954
art-mysecondname:Ken Price
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mademoiselleclipon: Nicole Atieno / Greg Lin Jiajie
architorturedsouls: Maison Bernard / Studio Odile Decq
superselected: Self-Portraits as Self-Care. Images by Alaina…
Self-Portraits as Self-Care. Images by Alaina Hunt.
In January of 2017 I began to check in with myself once a week. I would ask myself questions: "Who am I right now in this moment?” "How do I wish the world saw me in my Blackness?” I sought out to express the vulnerabilities I had been suppressing to protect myself through the Black female gaze.
laughingsquid:Lux Noctis, A Stunning Photo Series That Infuses…
laughingsquid:Lux Noctis, A Stunning Photo Series That Infuses…
rphrrt: “Beloved Panther Child” I want to create a series of…
“Beloved Panther Child”
I want to create a series of Black people positioned intimately with power. Not imperialism or monarchy, but real power.
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learnarthistory: Number 8, (detail) by Jackson Pollock (1949)…
Number 8, (detail) by Jackson Pollock (1949) #action painting #art https://t.co/hWDJTxYIqw http://ift.tt/2gXK3I2
cameroncapers: One of the hardest photo shoots I’ve ever seen. I…
One of the hardest photo shoots I’ve ever seen. I want to be Caleb McLaughlin when I grow up.
ohokneat: a new hope
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kingskullmonkey:L’Orange – Blame The Author (feat. Del The Funky…
thecollectibles: The Ranger (character & world designs)…
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dream-and-delirium: Aldo Giorgini
divinebeauties:Denia Al Anim // Ph: Nurulita
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felixinclusis: jareckiworld: Henryk Płóciennik – Wieczór…
boudhabar: samantha walrod
nanitheboss: Need SkyMiles for being Fly this often 📸: @bkhtpz…
surrealism-love: The man of the sea, 1927, Rene MagritteMedium:…
chaosophia218:The Waveform Alphabet.When a sound is recorded and…
The Waveform Alphabet.
When a sound is recorded and converted into visual form, the sound waves from that recording generate a unique and distinct image, meaning this illustration is created from the sound of each letter being said.
pixelghosts: finally tried Storm 🌩 I defiantly wanna try my…
reynaisalesbian: Bast ↳“Besides, you’re a cat. It’s your nature…
Bast
↳“Besides, you’re a cat. It’s your nature to think you’re the center of the universe.“
She stared at him blankly. “But I am the center of the universe.”
startlingspace: JupiterFound here
fyblackwomenart:Art by El’Cesart “ Melanin “
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isopoly: “pillar“ Support my work on patreon :)
talesfromweirdland: Spanish sci-fi artist, Horacio Salinas…
acidholic: follow us here for a constant trip
midnight-charm:Maison Margiela Fall / Winter 2018
boudhabar:vintage birds illustration
theamazingdigitalart: The amazing concept art of Black Panther…
pretty-period:#PrettyPeriod (please tag model/photographer)…
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70sscifiart:Colin Hay
theblvckcool:The Motherland
theflyingpimphat:Picklesaurus rex.
chunkyheels: https://www.instagram.com/p/BcoCqPzBfin/
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fyblackwomenart: GARNET by SOZOMAIKA
spacecamp1: Wojciech Fangor, M-39, 1969
iamdasidy: Lagos Futurism |• on @afropunk Styled be me. Shot…
Lagos Futurism |• on @afropunk
Styled be me.
Shot by @willyverse
Model @eniolaabolarin
Make up @lauretta_orji (@visage_de_couleur)Orange shirt - @orangecultureng
Asoke jacket @iamisigo
Scarf - stylist ownLeft earrings - @orangecultureng
Right earring - @raya.jewelleryProduced by @ginaamama and @awhitespacelagos
http://afropunk.com/2018/03/lagos-futurism-forefront-fashion-forward-editorial/
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#danielobasi #lagos #afrofuturism #blackhistorymonth (at Lagos, Nigeria)
narcissan: Wolfgang Tillmans, Veuns, transit (2004) and Urgency…
hattiestewart: Garden Of Eden.
6lacksoul: “Launched in 2018 by designer Obi Anazodo, OBI’S…
“Launched in 2018 by designer Obi Anazodo, OBI’S NEW YORK aims to simplify design and style to its most essential components. With an emphasis on the wearer, the brand hopes to inspire conversation about how we tell our stories through the clothes we wear.”
Designer — Obi Anazodo
Photo by — Anthony Drayton
Model — Benro Sule
shoomlah: camposantoblog: Zora is one of the two main…
Trailer Zora
Zora is one of the two main characters in our second game, In the Valley of Gods. Quite a few people remarked on Zora’s character design, in particular her hair, when they saw our announcement trailer. Indeed, creating Zora’s hair is a challenging problem for intertwined technical and cultural reasons. I would like to talk about our explorations and aspirations so far, and why it’s important to us we get it right by the time we ship.
In 2015, Evan Narcisse wrote an important essay on natural hair and blackness in video games. You should read it. It was the first time I’ve really thought critically about hair and representation in video games, and the yearning in the piece struck me.
Hair is very personal. As an immigrant woman of Chinese descent with atypically frizzy wavy hair, my hair is, to an extent, an outward expression of my struggle with who I am and where I belong (or don’t). I want to love my hair the way it naturally is, but it’s never quite simple as that.
So when I first saw the character design for Zora, I had an understanding of what task lays before us as a team. None of us has Type 4 hair, characterized by tight coils and common among black women. In fact, none of us have even made video game hair before, but we are committed to giving Zora the hair she loves, the way she chooses to wear it, with all the care and effort we can.
Building Zora’s hair will be a continual effort that lasts the whole project. Our first milestone for the hair was getting it in shape for our announcement trailer, when Zora was first introduced to the public.
As a small team without a dedicated character modeler, we hired a couple of specialists to do Zora’s character sculpt. Their task included sculpting a static version of her asymmetric bob so we could evaluate the scale and silhouette of her whole body. We knew the static sculpt would serve only as a placeholder and reference while we figured out a longer term hair solution.
Hair is a complicated combination of geometry, shader work, and texturing, and it requires a very tight and frequent iteration loop to get right. It made sense for us to do it in house even if we haven’t created hair before. The task of modeling “good enough, first pass” real-time hair for the trailer fell to me; the shading and rendering work to our graphics programmer Pete; and the copious texture and oversight work to our art director Claire. We started by investigating what other developers have done.
Real-time hair geometry, as far as I can tell, falls into two broad categories: “hair helmets” and “hair cards.” A hair helmet is what I call completely opaque geometry, as one would see on a plastic action figure or Lego figurine—think Princess Zelda’s hair in The Legend of Zelda: Breath of the Wild. Hair cards, on the other hand, use many sheets of hair strands to portray more free-flowing hair —think many characters in Uncharted 4. That approach is well suited to hair types that can be abstracted into sheets, which works well for any length of straight hair. There are also hybrid approaches, such as this wonderful tutorial of a game-ready afro by Baj Singh.
Claire designed Zora’s Type 4 coily hair to have a lot of texture and volume, but it also has a “big-chunky-tubes” structure allowing fluid “floppy” movement. Neither of the two previous approaches is ideal for Zora’s hair.
The closest in-game hair reference I found is Nadine Ross from Uncharted 4, but on closer inspection Nadine has Type 3 hair with very defined curls, quite different from Zora’s tighter Type 4.
Sometimes the only way to solve a problem is… just by making something, even if it sucks in the beginning. So I started off with a variant of the hair cards approach by making “big tubes” of three cross-cards to follow the shape and flow of Zora’s hair helmet sculpted by Ted Lockwood. It was important to have some geometry that remotely resembles what we will ultimately create, to test the shader Pete has been writing.
I would work on the hair for a few days at a time whenever I wanted a break from creating the trailer’s environments. After two months of wrangling various placements of polygon tubes, flat cards, and cross-cards, as well as bending all their normals as if her hair were a shrub, we had the following result as of October 2017.
Part of the challenge of all this is that not only are we making Type 4 hair, we are making stylized Type 4 hair that evokes Claire’s distinct style. It became clear very early that the way Zora’s hair interacts with light would be a key part of the shader work.
I’m not able to go into the technical details of the shader in this post, but we ended up adding individual controls for each type of lighting we wanted the hair to respond to, based on Claire’s specific concept art: for instance, light striking from the back, from the side, ambiently, and so on. This got finicky, but taught us a lot and provided enough variation to create the trailer. It will take much more experimentation and iteration for the hair to behave according to the style guide under all necessary lighting conditions, but making the trailer gave us a lot of direction for our next steps.
Right now, we have an intensely stylized back-scatter effect in the hair when backlit, but we still lack the ability to do high-quality rim lighting without relying heavily on post-processing.
We are currently only using alpha-cutouts for the hair cards (alpha sorting is a whole different topic outside the scope of this post) and I’ve been advised by character artists that some number of alpha blend cards for flyaway hairs usually works well.
For the trailer, James rigged Zora’s hair and hand animated the movement, but we plan on applying physics simulation to the hair rig for the shipping game.
There is a long way to go before we’re truly happy with Zora’s hair, but this is a good first step. As the rest of the game’s visuals become more solidified, it will become more clear what we need to tackle next.
some of our early work on Zora’s hair! That painting at the top is still one of my faves that I’ve done/
hipinuff:Claude Tousignant (Canadian, b.1932), Blue + Green =…
artist-magritte:The voice of space, 1928, Rene Magritte
gameraboy1:Forbidden Planet (1956)
akuicnhialic: this is my fave shoot she’s done
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Saturday, March 17, 2018 – Decades Collide- 80s vs. 90s. Party!
What’s up home skillet?!
I’m not one for schooling out on St. Patty’s Day, but this looks like the jam you don’t wanna miss!
Featuring the Diabolical Biz Markie on the set, this is an 80’s vs.90’s hip-hop party! Whaaaaaaaat???
We wanna roll in there with a crew, so make sure you come with us!
Tickets are just $15, and go on sale this Wednesday 1/24, so get ’em while they’re hot https://www.facebook.com/events/1779208538791225/
See you there, sucker MC’s!
“Ascension” Prints For SalePhotography prints available for your…
“Ascension”
Prints For Sale
Photography prints available for your collection purchase at - §🌴 www.georgespaceship.com
astronomy-is-awesome: Nebula Images: http://nebulaimages.com…
Nebula Images: http://nebulaimages.com
Astronomy articles: http://astronomyisawesome.com#astronomy #apod #space #nasa
naturalhairqueens: She is hands down one of the most beautiful…
She is hands down one of the most beautiful women I’ve ever seen. This is proof that melanin is a blessing.